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    [GUIDE] Learning the Basics of C/C++

    ChaoticRift
    ChaoticRift
    Head Administrator
    Head Administrator


    Posts : 60
    Zen : 23417
    FAME : 7
    Join date : 2015-05-04

    [GUIDE] Learning the Basics of C/C++ Empty [GUIDE] Learning the Basics of C/C++

    Post by ChaoticRift Mon May 04, 2015 10:55 pm

    A lot of people have been asking this question, and thats what this forum is flooded with. I was hoping to come into this forum and see a little bit of knowledge passed around; however, it hasn't been. So, since I have nothing better to do at the moment, I decided to compile a list of very helpful resources. Both from my own personal favorites as well as a few given from gameuser.

    To start with, what do you want to use C/C++ for anyway?
    If you want to start writing games, you're definately a far cry away from that. However, it wouldn't hurt to start now because it will take you time to learn anyway.

    Game design/programming - To begin there have been a lot of suggestions by people, and the ones I consider reliable are real game programmers. From what GameDev.net, as well as a few programmers from Blizzard Entertainment have told me. They say your better off by just learning C++, mainly because that is the primary language for the graphical libs; DirectX, OpenGL, SDL, etc. However, it is true that C++ is a superset of C.

    Also it has been recommended that before you get into DirectX and OpenGL kinda stuff, that you have a good undertanding of the Win32 API first, you don't need to know every little detail but it helps.


    But lets get the party started by sharing a few very good C/C++ sites with extremely useful tutorials:

    --- ALWAYS BEING UPDATED ---

    Will be updated with more information, when information is found, or someone suggests a good link.


    [Books]

    The C Programming Language - Kernighan and Ritchie - Amazon.com / Google.PDF /
    Google.CHM
    The C++ Programming Language - Stroustrup - Amazon.com
    Starting Out With C++: Standard Version - Gaddis - Amazon.com
    The Geometry Toolbox for Graphics and Modeling - Gerald E. Farin, Dianne Hansford - Amazon.com
    Programming Windows, Fifth Edition - Charles Petzold - Amazon.com
    Essential Mathematics for Games and Interactive Applications, First Edition : A Programmer's Guide - James M. Van Verth, Lars M. Bishop - Amazon.com



    [Newbie/No Programming Experience]
    www.cprogramming.com -- Most commonly posted site for tutorials, decent in my opinion. It gives you a very quick and broad overview of the language.
    www.cplusplus.com -- Decent beginners tutorials. However, like most books they use a lot of computer terms.
    www.cpp-home.com -- Great site with lots of tutorials for all skill levels, when it's up that is...
    www.morrowland.com - Same thing that GameTutorials.com was doing for free until they started charging you for the tutorials. The great part about this is you get them for FREE!
    www.programmersheaven.com - Numerous tutorials that range from good to bad, and skilled to newbie.
    www.programmingtutorials.com - Links to a LOT of other tutorials that are not yet listed here.
    www.newdata.box.sk/bx/c/ - Site titled "Learn C++ in 21 Days"



    [Intermediate]

    www.nege.gamedev.net -- Decently written OpenGL tutorials, lacks a bit of function definition but good overall, and highly linked to. He has bad coding habits, so don't copy and paste the stuff, just use it for learning.
    www.geosoft.no -- Once you've learned to program, you should start developing a good programming style so other programmers dont have to decode what you're trying to say. I agree with 80% of this document, so just use it as a guideline.
    www.ultimategameprogramming.com - Very well written tutorials, they have a LARGE variety of them as well. Most of them are in the Demos section, they will be adding articles soon!
    http://www.mevis.de/~uwe/opengl/ - Good reference for OpenGL Functions, similar setup to manpages.
    http://www.glprogramming.com/red/ - Great site, full of content, and explains OpenGL VERY well.
    http://www.glprogramming.com/blue/ - More technical than the red version, and again LOTS of content.
    http://www.programmershelp.co.uk/ - Contains a lot of links to informational pages on the selected subject.
    http://nexe.gamedev.net/ - NEWLY ADDED - The DirectX version of NeHe's tutorials.
    http://user.xmission.com/~nate/ - An interesting way to teach OpenGL, havent tried it but I will soon. It's tutoring application that visually teaches you the library.
    http://www.drunkenhyena.com - Great DirectX tutorials, however he uses a wrapper to teach you how to use them. So it's definately not a good way to learn.
    http://www.glenmccl.com - NEWLY ADDED
    http://www.codesampler.com - Decent place to get started on DirectX or OpenGL, coding by example, usually a bad way of learning, but thats why it's in the advanced section.
    http://www.andypike.com - DirectX 8 Tutorials, however they are decently written. DirectX 8 was the last version to using the old fasion BitBlt() function.
    http://msdn.microsoft.com- MSDN is ALWAYS a bookmark, and should be for ANY programmer.
    www.opengl.org/resources/tutorials - OpenGL.org has a lot of resources, very helpful for OpenGL ofcourse.
    http://www.opengl.org - OpenGL tutorial that uses Language C.
    www.humus.ca - A LOT OF TUTORIALS!
    www.kegel.com/academy/ - NEWLY ADDED



    [Advanced]

    www.devmaster.net/- Good tutorials, and very technical.
    www.codeguru.com/ - A lot of topics are discussed here, very informational.
    www.flipcode.com - NEWLY ADDED - This one varies on skill levels, lots of advanced stuff here though.
    http://mindprod.com/jgloss/unmain.html -- Programming as a profession? Want to keep your job? This documentation will help you write unmaintainable code, so if they fire you. They will have one hell of a time trying to figure out your code.



    [Video Tutorials]

    * I don't really think video tutorials teach a beginning user much, but some people might be able to learn from them. So, I decided to add this section to the list. *
    www.ddrheaven.com - Video tutorial that is split into 16 parts. The guy has a UK Accent, and is not entirely boring to listen to. Submitted by kratos15



    [C/C++ IDE's] - NEWLY ADDED

    www.codeblocks.org/ - Popular free IDE for both *nix and Win32
    msdn.microsoft.com/express - Another popular free IDE recommended, also if you plan on using this don't forget to download the Platform SDK
    www.eclipse.org/ - The famous Java IDE can also be a C/C++ IDE with a somewhat simple plug-in installation



    [Graphic Libraries] - NEWLY ADDED

    Game Hacking University - A great large listing of game hacking tutorials. Including tutorials on creating trainers in C/C++ as well as a few other hacks.




    [Graphic Libraries]

    www.libsdl.org/ - Simple DirectMedia Layer (SDL) - Quick and easy to learn 2D Library, that also works very well with OpenGL
    www.alleg.sourceforge.net/ - A lot like SDL, but not as "clean" as SDL




    [align=center]*** There is a variety of Game/Graphic Developement Engines and Libraries, I will just list a few that I have found ***
    [/align]


    [Game/Graphic Engines]

    www.ogre3d.org/ - Object-oriented Graphics Rendering Engine - 3D
    www.irrlicht.sourceforge.net/ - Irrlicht Engine Open Source - 3D
    www.gamedev2d.com/ - Some what a library and somewhat an engine - 2D




    A lot more to Come ! clear.png

      Current date/time is Fri Apr 19, 2024 11:10 am